Discover Virtual Sports

Simulated sporting events that run around the clock. Each result is produced by a certified random number generator, not by a real match, and is settled the moment the event ends.

What decides the result

Before each event, the simulation assigns every team, player or runner a rating. A certified RNG then generates the outcome in line with those probabilities. The animation you watch is a rendering of a result that already exists.

The event cycle

Events run on a fixed schedule. Each one opens for betting, closes when the countdown ends, plays out in a condensed replay, and is settled before the next event in the same category begins.

How bets are settled

Virtual events are settled on the simulated result shown at the end of the replay. There are no delays, appeals or postponements. If an event fails to run, stakes on it are returned.

Odds on virtual events

Unlike our sports pools, virtual events are priced from the simulation's own probabilities, with a built-in margin. The price at the moment your bet is accepted is the price you are paid at.

Virtual Sports Categories

Markets available for each simulated sport.

Virtual Football

Computer-simulated football matches between fictional teams, each with ratings that set the likelihood of each outcome. A full match is condensed into a short highlight sequence.

  • Match result (home, draw, away)
  • Correct score
  • Total goals over/under
  • Both teams to score

Virtual Tennis

Simulated matches between fictional players, with outcomes weighted by each player's rating. Matches are shown as condensed point-by-point highlights.

  • Match winner
  • Set betting
  • Total games over/under

Virtual Golf

Simulated holes or short rounds contested by a field of fictional golfers, settled on the final simulated leaderboard.

  • Outright winner
  • Head-to-head matchups
  • Winning score range

Virtual Horse Racing

Animated flat or jumps races with a field of fictional runners. Each runner's chance is set by the simulation and shown before the race starts.

  • Win
  • Place
  • Each way
  • Forecast (first and second in order)
  • Tricast (first three in order)

Virtual Greyhound Racing

Short simulated races over six traps, run on a fixed cycle. Races are brief, so a new event follows soon after the previous one settles.

  • Win
  • Place
  • Forecast
  • Tricast
  • Odd or even trap number

Virtual Motor Sports

Simulated car and motorcycle races between fictional drivers and riders, shown as a condensed race replay.

  • Race winner
  • Podium finish
  • Head-to-head
  • Forecast

Virtual Sports and Real Sports Compared

Virtual sportsReal sports pools
OutcomeGenerated by certified RNGDecided by the real match
Form, injuries, weatherNot relevant; only simulation ratingsAll affect the outcome
FrequencyA new event every few minutesFixed by the league schedule
OddsPrice fixed when the bet is acceptedFinal odds set after the pool closes
SettlementImmediately after the replayAfter the official result

Fast Cycles Need Firm Limits

Because a new virtual event starts every few minutes, it is easy to place many more bets than planned, or to chase a loss on the next race. Studying past results does not help: every event is generated independently. Decide a budget and a stopping time before you start, and use the session limit and reality check in your account.